Hi, I’m Golgies Huang

I write about web graphics, creative coding, and building interfaces that feel alive. This is my corner of the internet — a place where pixels meet physics.

Writing GLSL Shaders for the Web

A practical introduction to vertex and fragment shaders — how they work, how to think in parallel, and how to make water come alive with a few sine waves.

GLSLWebGLShaders

Building Interactive 3D Backgrounds

How React Three Fiber bridges the gap between React's declarative model and Three.js's imperative scene graph, and why that matters for creative developers.

ReactThree.jsR3F

The Art of Glassmorphism

Why frosted glass UIs are having a moment — the CSS backdrop-filter trick, contrast traps, and when it's the right aesthetic choice for your project.

CSSDesignUI

Fluid Simulation

Real-time 2D fluid solver using WebGL2 compute shaders. Mouse-interactive with dye injection and velocity visualization.

WebGL2GLSLPhysics

Shader Playground

An interactive WebGL shader editor with live preview, built with React Three Fiber and custom GLSL compiler tooling.

WebGLReactTypeScript

A glimpse into my world beyond code — photography, travel, music.

Music

Ambient, lo-fi, and instrumental guitar. Sound as texture — I make music that pairs well with late-night coding.

AmbientLo-fiGuitar

Photography

Street and landscape photography. Capturing light, shadow, and fleeting moments across cities and coastlines.

StreetLandscapeFilm

Travel

Exploring remote coastlines, mountain towns, and night markets. I chase places that have a pulse after midnight.

CoastalMountainsNightlife

Contact

I’m always open to discussing creative coding, web graphics, or collaboration opportunities. Feel free to reach out.